Solo play is available, but launch-era access is not equal across every map and difficulty. Hallowgrove is the main solo learning space; Brandrgarde solo access has been officially announced for the middle of Season 1 rather than treated as live today.
What solo is good for
- Learning Hallowgrove routes without coordinating three different task goals.
- Practicing free-aim combat, disengagement, and early extraction decisions.
- Building an economy with replaceable kits before entering harder content.
Current limitations
Players have reported progression friction when tasks or better rewards push them toward Brandrgarde and group-only access. The restriction is a live-state problem, not proof that every planned solo feature is already available.
Before deploying solo
- Choose a class and kit with a reliable escape option.
- Set a conservative objective and extract before inventory value changes your risk tolerance.
- Check the latest patch and mode status because solo availability is changing during Season 1.
Evidence